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Chevreuse

Weapon

Vision

Affiliation

Polearm

Pyro

Special Security and Surveillance Patrol

The captain of the Special Security and Surveillance Patrol, who wears justice as an ever-present seal upon her heart. Her musket shall only ever point at the guilty.

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Stats

Lv.

Base HP

11962

Base DEF

605

Base ATK

193

HP%

24%

Active Talents

Normal Attack: Line Bayonet Thrust EX
Normal Attack

Normal Attack

Performs up to 4 consecutive spear strikes.

Charged Attack

Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack

Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Lv.

1-Hit DMG

53.1%

2-Hit DMG

49.3%

3-Hit DMG

27.6%+32.5%

4-Hit DMG

77.3%

Charged Attack DMG

121.7%

Charged Attack Stamina Cost

25.0

Plunge DMG

63.9%

Low/High Plunge DMG

128%/160%

Short-Range Rapid Interdiction Fire
Elemental Skill
Chevreuse quickly shoulders her musket and fires at her opponent(s), dealing AoE Pyro DMG.
For a short duration after Chevreuse fires a shot, she will continuously restore HP to your active character on the field. The amount healed is based on her Max HP.
Hold to fire in a different fashion.

Hold

Enter Aiming Mode, locking a target in her sights to fire a precise interdiction shot. If Chevreuse has an Overcharged Ball, then she will fire the Overcharged Ball instead, dealing greater Pyro DMG in a larger area.
Chevreuse gains 1 Overcharged Ball every time a nearby character in the party triggers an Overloaded reaction, and can have up to 1 Overcharged Ball at a time.

Arkhe: Ousia

Periodically, after Chevreuse's Short-Range Rapid Interdiction Fire hits, a Surging Blade will be called forth that deals Ousia-aligned Pyro DMG.

"Actually, training regulations only had the phrase "interdiction fire," but the protagonist of this novel believes that even how stylish your terminology is can affect how motivated your troops are, which can put your opponents on the back foot right from the get-go... I think that's a good point, so I changed the regulations!"

Lv.

Press DMG

115.2%

Hold DMG

172.8%

Overcharged Ball DMG

282.4%

HP Regeneration Over Time

2.67% Max HP+257

Healing Duration

12.0s

Surging Blade DMG

28.8%

Surging Blade Interval

10.0s

CD

15.0s

Ring of Bursting Grenades
Elemental Burst
Chevreuse fires an explosive grenade at opponents with her musket, dealing AoE Pyro DMG. After the projectile hits, it will split into many secondary explosive shells.
The secondary explosive shells will burst after a short interval, dealing Pyro DMG to nearby opponents.

"Theoretically, a rectangular blast would be most efficient at destroying enemy formations. Unfortunately, the cross-section of an explosive shock wave is round, like most cakes. So, the secondary explosive shells can only be arranged like the fruit on a cake, forming a ring around the edge."

Lv.

Explosive Grenade DMG

368.2%

Secondary Explosive Shell DMG

49.1%

CD

15.0s

Energy Cost

60

Passive Talents

Vanguard's Coordinated Tactics
Unlocks at Character Ascension Phase 1
When all party members are Pyro and Electro characters and there is at least one Pyro and one Electro character each in the party:
Chevreuse grants "Coordinated Tactics" to nearby party members: After a character triggers the Overloaded reaction, the Pyro and Electro RES of the opponent(s) affected by this Overloaded reaction will be decreased by 40% for 6s.
The "Coordinated Tactics" effect will be removed when the Elemental Types of the characters in the party do not meet the basic requirements for the Passive Talent.
Vertical Force Coordination
Unlocks at Character Ascension Phase 4
After Chevreuse fires an Overcharged Ball using Short-Range Rapid Interdiction Fire, nearby Pyro and Electro characters in the party gain 1% increased ATK for every 1,000 Max HP Chevreuse has for 30s. ATK can be increased by up to 40% in this way.
Double Time March
Decreases sprinting Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.

Constellation

Stable Front Line's Resolve
Constellation Lv. 1
When the active character with the "Coordinated Tactics" status (not including Chevreuse herself) triggers the Overloaded reaction, they will recover 6 Energy. This effect can be triggered once every 10s.
You must first unlock the Passive Talent "Vanguard's Coordinated Tactics."
Sniper Induced Explosion
Constellation Lv. 2
After Holding Short-Range Rapid Interdiction Fire and hitting a target, 2 chain explosions will be triggered near the location where said target is hit. Each explosion deals Pyro DMG equal to 120% of Chevreuse's ATK. This effect can be triggered up to once every 10s, and DMG dealt this way is considered Elemental Skill DMG.
Practiced Field Stripping Technique
Constellation Lv. 3
Increases the Level of Short-Range Rapid Interdiction Fire by 3.
Maximum upgrade level is 15.
The Secret to Rapid-Fire Multishots
Constellation Lv. 4
After using Ring of Bursting Grenades, the Hold mode of Short-Range Rapid Interdiction Fire will not go on cooldown when Chevreuse uses it. This effect is removed after Short-Range Rapid Interdiction Fire has been fired twice using Hold or after 6s.
Enhanced Incendiary Firepower
Constellation Lv. 5
Increases the Level of Ring of Bursting Grenades by 3.
Maximum upgrade level is 15.
In Pursuit of Ending Evil
Constellation Lv. 6
After 12s of the healing effect from Short-Range Rapid Interdiction Fire, all nearby party members recover HP equivalent to 10% of Chevreuse's Max HP once.
After a party member is healed by Short-Range Rapid Interdiction Fire, they gain a 20% Pyro DMG Bonus and Electro DMG Bonus for 8s. Max 3 stacks. Each stack's duration is counted independently.

Ascension Materials

Ascension Phase 1

20,000 Mora

3

Meshing Gear

1

Agnidus Agate Sliver

3

Lumidouce Bell

Ascension Phase 2

40,000 Mora

15

Meshing Gear

2

Fontemer Unihorn

3

Agnidus Agate Fragment

10

Lumidouce Bell

Ascension Phase 3

60,000 Mora

12

Mechanical Spur Gear

4

Fontemer Unihorn

6

Agnidus Agate Fragment

20

Lumidouce Bell

Ascension Phase 4

80,000 Mora

18

Mechanical Spur Gear

8

Fontemer Unihorn

3

Agnidus Agate Chunk

30

Lumidouce Bell

Ascension Phase 5

100,000 Mora

12

Artificed Dynamic Gear

12

Fontemer Unihorn

6

Agnidus Agate Chunk

45

Lumidouce Bell

Ascension Phase 6

120,000 Mora

24

Artificed Dynamic Gear

20

Fontemer Unihorn

6

Agnidus Agate Gemstone

60

Lumidouce Bell

Talent Materials

Talent Lv. 2

12,500 Mora

6

Meshing Gear

3

Teachings of Order

Talent Lv. 3

17,500 Mora

3

Mechanical Spur Gear

2

Guide to Order

Talent Lv. 4

25,000 Mora

4

Mechanical Spur Gear

4

Guide to Order

Talent Lv. 5

30,000 Mora

6

Mechanical Spur Gear

6

Guide to Order

Talent Lv. 6

37,500 Mora

9

Mechanical Spur Gear

9

Guide to Order

Talent Lv. 7

120,000 Mora

4

Artificed Dynamic Gear

1

Lightless Eye of the Maelstrom

4

Philosophies of Order

Talent Lv. 8

260,000 Mora

6

Artificed Dynamic Gear

1

Lightless Eye of the Maelstrom

6

Philosophies of Order

Talent Lv. 9

450,000 Mora

9

Artificed Dynamic Gear

2

Lightless Eye of the Maelstrom

12

Philosophies of Order

Talent Lv. 10

700,000 Mora

12

Artificed Dynamic Gear

2

Lightless Eye of the Maelstrom

16

Philosophies of Order

1

Crown of Insight

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